cmake $<TARGET_BUNDLE_CONTENT_DIR> examples

ebu/ear-production-suite tools/setup/CMakeLists.txt :120

add_custom_command(TARGET setup POST_BUILD
        COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:project_upgrade> $<TARGET_BUNDLE_CONTENT_DIR:setup>/Resources/Tools/
    )

mozilla-mobile/mozilla-vpn-client src/cmake/macos.cmake :191

add_custom_command(TARGET mozillavpn POST_BUILD
        COMMENT "Bundling locale ${LOCALE}"
        COMMAND ${CMAKE_COMMAND} -E make_directory $<TARGET_BUNDLE_CONTENT_DIR:mozillavpn>/Resources/${LOCALE}.lproj
        COMMAND ${CMAKE_SOURCE_DIR}/scripts/utils/make_template.py -k LOCALE=${LOCALE}
                    -o $<TARGET_BUNDLE_CONTENT_DIR:mozillavpn>/Resources/${LOCALE}.lproj/locversion.plist
                    ${CMAKE_SOURCE_DIR}/src/translations/locversion.plist.in
    )

H-uru/Plasma cmake/MetalShaderSupport.cmake :49

add_custom_command(TARGET ${TARGET} POST_BUILD
                COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:${SHADERLIB}>" "$<TARGET_BUNDLE_CONTENT_DIR:${TARGET}>/Resources/$<TARGET_FILE_NAME:${SHADERLIB}>"
                VERBATIM
            )

o2-engine/o2 CMake/MetalShaderSupport.cmake :47

add_custom_command(TARGET ${TARGET} POST_BUILD
                    COMMAND ${CMAKE_COMMAND} -E copy "$<TARGET_FILE:${SHADERLIB}>" "$<TARGET_BUNDLE_CONTENT_DIR:${TARGET}>/Resources/$<TARGET_FILE_NAME:${SHADERLIB}>"
                    VERBATIM
                    )

FlightGear/flightgear CMakeModules/ExportDebugSymbols.cmake :14

add_custom_target(${target}.dSYM
                COMMENT "Generating dSYM files for ${target}"
                COMMAND dsymutil --out=${CMAKE_BINARY_DIR}/symbols/${target}.dSYM $<TARGET_BUNDLE_CONTENT_DIR:${target}>/MacOS/$<TARGET_NAME:${target}>
                DEPENDS ${target}
            )